Chat with us, powered by LiveChat 20_Object-oriented Programming (OOP) Event-Driven Programming (EDP) versus Procedural Programming – SM(PP) | acewriters

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Technical Paper:
Object-oriented Programming (OOP) / Event-Driven Programming (EDP) versus
Procedural Programming (PP)

Due Week 10
and worth 140 points
Use the Internet or Strayer
databases to research the advantages, features, and common examples of OOP and
EDP. Note: You may use the Association for Computing Machinery (ACM) Digital
Library to support research on the above topics. Instructions detailing the
necessary steps to access the ACM Digital Library are located at the end of the
Course Guide.
Write a three to five (3-5)
page paper in which you:
Identify at least two (2) advantages to using OOP as compared to
using only PP.
Create one (1) original example of a class with at least one (1)
attribute and one (1) method. Identify what the class in question represents,
the attributes the class stores, and the purpose of the related method. Next,
examine the relationship between the class, attributes, and methods that you
have identified.
Describe at least one (1) feature of object-oriented programming
that Visual Logic lacks.
Identify at least one (1) advantage to using event-driven
programming, as compared to using purely procedural programming.
Use at least three (3) quality resources in this
assignment. Note: Wikipedia and
similar Websites do not qualify as quality resources.
Your assignment must follow
these formatting requirements:
Be typed, double spaced, using Times New Roman font (size 12),
with one-inch margins on all sides; citations and references must follow APA or
school-specific format. Check with your professor for any additional
Include a cover page containing the title of the assignment, the
student’s name, the professor’s name, the course title, and the date. The cover
page and the reference page are not included in the required assignment page
The specific course learning
outcomes associated with this assignment are:
Explain and identify object-oriented concepts.
Identify object-oriented classes and also the attributes and
methods they contain.
Explain the use and benefits of object-oriented programming and
event-driven programming.
Use technology and information resources to research issues in
computer programming design.
Write clearly and concisely about computer programming design
topics using proper writing mechanics and technical style convention.

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